|
Taking the "Hype" Out
of Hypermedia: A Teaching Tool
By Darren Hughes
· · ·
Note:
Like nearly every other late-90s discussion of technology,
this piece feels a bit dated. Its conclusion, however, is
still valid: hypermedia can be a valuable tool in the classroom,
but only when integrated into an effective curriculum.
· · ·
"But hypertext is another
tool, and one which is perhaps
more flexible than some others" (Carr 10)
I just returned from our local book and
magazine superstore. There, sandwiched between the gourmet
coffee bar and plush chairs, I stood sifting through the
multitude of craftsman magazines — Woodwork,
Woodworking, Fine Woodworking, The
Woodworking Journal, The Woodworker. On the
other side of the complex I found similar books — more than
150 titles spanning three shelves. I found guides to the
band saw, patterns for the circular saw, and a book about
"Good Wood." There seems to be no limit to what you can
read about using a tool. But, of course, the store's crafts
section is eclipsed exponentially by the computer area.
There, new volumes seem to magically appear on a daily basis.
Likewise, the magazine rack is littered with nearly 100
computer-related titles. The computer, it appears, has usurped
the hammer's long held title: America's Favorite Tool.
Hypermedia has garnered particular
interest in recent years. In "Navigating Nowhere/Hypertext
Infrawhere" (1997), Jim Rosenberg writes that "the literature
concerning the rhetoric of the hypertext link has become
amazingly voluminous considering how few hypertexts there
still are." Though the quote is taken somewhat out of context,
it summarizes nicely the current state of hypermedia scholarship:
a lot of writers are saying very little.
Despite the "voluminous"
number of essays, books, anthologies, and guides that are
currently available on the subject of hypermedia, they are
collectively covering limited ground. In my survey of nearly
fifty articles devoted to hypermedia (one which is admittedly
selective for obvious reasons), I have found that the majority
of hypermedia scholarship can be classified into four categories,
the largest of which might be described as introductions
to the field, articles whose main purposes are to define
terminology, discuss basic concepts, and incite theoretical
discussion. A second, rapidly growing field is the case
study. These articles are typically written by teachers
whose goal is to share what they've learned from a specific
hypermedia experiment. Other research deals in design issues,
tips and strategies for better hypermedia creation. And
finally, a fourth category catches those unique human interest
pieces that make connections between the computer and its
creator.
For teachers, this mass of
scholarship is the sanctimonious christening of a new instructional
tool. Scholars, designers, neophytes, and tech heads are
all voicing their opinions, and they all seem to be saying
the same thing: though the computer will play an ever-increasing
role in the classroom, it will never supersede that of the
teacher. Effective preparation, motivation, and curriculum
design will continue to be the keys to instructional success.
The artist has yet to be replaced by his brush.
· · ·
Background
When in 1987 Apple Computers
began to package HyperCard with every new Macintosh, it
introduced a new world of users to hypertext. No longer
was a degree in Computer Science or programming experience
required. Hypertext became accessible, affordable, and user-friendly.
With the Mac already rooted firmly in the schools, educators
were some of the first to see the practical potential of
such a device. Rather than trudging through the traditional
research paper, one high school teacher asked her class
to create hyperlinked autobiographies (Taggart). Another
used HyperCard to create personality profiles of his eighth
graders (Wilhelm). "I've seen a dramatic change in my students'
writing," touts Linda Taggart. "They write longer papers,
spend more time revising them, and turn in better works.
They enjoy using high-tech devices, work independently and
enthusiastically to complete assignments, and take pride
in their creations" (34). In hypertext, it seems, educators
have found a better mousetrap.
The last ten years have seen
an explosion of research into, writing on, and theorizing
about hypermedia. Scott Stebelman's on-line select bibliography
(outdated by now) contains more than 800 entries. New journals,
both paper and electronic, have been created to discuss
the topic. Books have been published. Dissertations have
been defended. In the age of "Publish or Perish," academics
have found hypermedia to be fertile soil. And yet, all of
this sound and fury has signified very little.
Clay Carr's article, "Hypertext:
A New Training Tool?" (1988) presents a simple but effective
metaphor. Though now nearly ten years old, the article still
stands among the most helpful because it views hypertext
not as "the end of books" or "a new way to read," but simply
as "another tool, and one which is perhaps more flexible
than others" (10). Carr sees the greatest potential for
hypertext in data retrieval, in allowing "a user to access
information in an associative, intuitive way-without regard
for its actual location or for any visible database structure"
(8). The recent, exponential growth of the World Wide Web
is strong validation. People from Afghanistan to Zimbabwe
are pointing and clicking their way through the world's
museums, libraries, and homes.
But while hypertext has undeniably
become one of our favorite tools [Randy Brooks writes, "the
innovation of hypermedia has lost its novelty" (423)], Carr
and others are quick to point out that it remains little
more than that. George Landow, perhaps the leading authority
in hypertext theory, has written frequently about his use
of hypermedia in the class, but always rests the ultimate
success or failure of the project on himself, the teacher.
In a 1989 article, he describes one of the first major hypermedia
experiments, the IRIS program at Brown:
Developing the hypermedia
materials has demanded greater self-awareness of my goals
and methods as a teacher. In particular, my work on this
project has made me think much more both about my role as
a teacher and about the kinds of information that students
could use. . . [Hypermedia] provides more opportunities
and hence more choices. When providing the materials for
a hypermedia system that offers the students far more detailed
information than possible by other means, the teacher must
think carefully about the nature of the materials. (189-90)
Hypermedia, like film strips
and field trips, can help foster a learning experience,
but not on its own. It must be used as one element of an
integrated, effective curriculum. Lynne Anderson-Inman and
her colleagues describe a project which used ElectroText
versions of existing short stories with at-risk eighth graders
to discover whether or not the documents effectively aid
in the development of good reading habits. The ElectroText
Authoring System, then under development at the University
of Oregon, allowed the researchers to transform Raold Dahl's
"The Landlady" into a fully interactive hypermedia system.
Students were given the opportunity to hear unfamiliar vocabulary,
see illustrations of the main characters, and print margin
notes (279). Though some students benefited from the project,
others showed no noticeable improvement. Like the thousands
of middle school English teachers who preceded them, the
directors of the ElectroText Project soon discovered that
reading a hypertext, like reading any other form of text,
requires motivation. While students enjoyed interacting
with the computer, listening to its sounds and watching
its pictures, too few interacted with the text. Too few
felt motivated to think critically about, or even remember,
what they had read. After navigating through the ElectroText
but then failing to recount the names of the story's main
characters or plot developments, one student complained
that the teacher "said to read it. He didn't say to know
their names" (286). Like the typical field trip that teaches
more about the lunch lines at McDonald's than about science
or history, hypermedia, when used ineffectively, is little
more than a "free day" for the Nintendo generation. Our
responsibility then, is not to relinquish our classrooms
or curricula to the computer, but to hone our skills efficiently,
like craftsmen.
· · ·
Introductions
In Johnny Hart's syndicated
comic strip, "B.C.," an ingenious caveman constantly attempts,
with great frustration, to sell his peers on his latest
invention. Though he sees great potential in his "wheel,"
those around him are puzzled by the toy. "What is it?" they
ask. "What does it do?" With the creation and establishment
of a new tool, those questions are inevitable. When, in
the early 1980s, teachers began to experiment with the use
of hypermedia in their classrooms, they also became anxious
to share their discoveries. Early converts asked not only
"What is it?" and "What does it do?" but "What's next?"
and "Where do we go from here?" Of the nearly fifty articles
that I surveyed, more than half attempt to answer these
questions.
In "Hypertext, Hypermedia,
Multimedia Defined?" (1995) Denise Tolhurst addresses one
of the fundamental flaws of existing scholarship: terminology.
Like Tolhurst, I found that these three terms, so essential
to the discussion, are often used interchangeably. While
everyone from the administration to the media is anxious
to spew cyber-talk, few seem to know exactly what they are
saying. Tolhurst clarifies the matter somewhat by defining
hypertext "from a functional perspective and from a semantic
perspective" (22). A functional definition is based on the
structure of the hypertext system — how it works. Thus, hypertext
becomes an assortment of links and nodes, information elements,
abstractions, and anchors (21). A semantic definition, however,
focuses instead on the non-linearity of the system. Tolhurst
provides R. J. Spiro and J. Jehng's definition as an example:
The term hypertext refers
to computer-based texts that are read in a nonlinear fashion
and that are organized on multiple dimensions. The same
material. . . is capable of being explored in different
ways, with different exploration paths producing what are
essentially multiple texts for the same topic. (qtd. In
Tolhurst 22)
Existing definitions of
hypermedia vary only slightly from those of hypertext. More
than a dozen times during my reading I came across some
variant of the phrase, "information in the form of. . .
pictures, photographs, drawings, graphics, video, music
and/or voice messages" (Wilhelm 34). Hypermedia is generally
considered to be hypertext with "stuff" in it — a typical
biology text (complete with full color photos and illustrations)
as opposed to the Oxford English Dictionary. The development
of hypermedia has been a great catalyst for the popular
reception of interactive CD-ROMs and the World Wide Web.
Which is not to confuse hypermedia
with multimedia, a term only recently used in computing.
Multimedia has traditionally referred to the use of various
devices such as films, videos, slide shows, and audio recordings
in unison, typically for the purpose of large scale entertainment
or presentations (Tolhurst 23). Lately, however, it has
become essentially synonymous with hypermedia. Tolhurst
attributes the confusion in terminology to the continual
improvement of the computer's graphic capabilities, developments
which have occurred too gradually to allow for a distinct
transition (23).
Perhaps some of the confusion
can also be ascribed to the melding of traditionally opposed
skills which is necessary for good writing about technology
and the humanities. The left and right brains, it appears,
are still in conflict. There seems to be an abundance of
philosophers who are uncomfortable with technical concepts
and a plethora of scientists who lack style. The result,
unfortunately, is a stack of introductory articles that
balances uncomfortably between vapid verbosity and scholarly
somnolence. In a field that has attracted such enthusiasm
and exposure in recent years, it is unfortunate that quality
writing remains so rare. The only advantage of this situation
is that good writers are quickly distinguished and acknowledged.
John Slatin's article "Reading
Hypertext: Order and Coherence in a New Medium" (1990) serves
as an excellent introduction to both the mechanics and the
theory of hypermedia. While Slatin does briefly cover such
topics as the history of hypertext and node structure, the
article's strength is its discussion of the ramifications
of non-linearity. Because hypertext functions in an associative
rather than sequential manner, the basic process of reading
is altered. As Slatin explains, "Reading in this sense has
little to do with traditional notions of beginning at the
beginning and going through to the end. Instead, the reader
begins at a point of his or her own choosing" (874). Nadean
Meyer echoes this point. "The reader may begin in the middle,
front, or back of the book and still discover the material.
Because of the minimal organization provided by the author,
the reader may be selective. It is possible for each reader
to view or read these books in a different way" (135).
The implications of non-linearity
are obvious. No longer is the document stationary — it is
viewed differently by each reader. No longer can the reader
make traditional predictions about the text-it is difficult
to estimate the length of a hyperdocument or the amount
of material it will cover. And no longer does the author
have complete control over the content of his work-in some
cases, readers can add information or links to existing
documents. Slatin points to the work of literary theorists
(Wolfgang Iser, Paul, Ricoeur, Stanley Fish) and cognitive
scientists (Jerome Bruner) who have "talked for years about
the reader's involvement in the construction of textual
meaning" (875-76). Hypermedia redefines traditional notions
of "author," "text," and "audience," allowing interactive
reading and fully realized co-authorship. Hypermedia not
only encourages reader response, it requires it.
For the teacher using hypermedia
in his or her class, Slatin envisions three distinct types
of readers: the browser, the user, and the co-author. Each
reader is distinguished by the ways in which he or she interacts
with the nonlinear text. The browser wanders aimlessly
through a document, looking at those things which most spark
their curiosity. It is assumed that a browser will not view
all of the available materials. The user "is a
reader with a clear-and often clearly limited-purpose."
Slatin likens the user to the typical student doing his
assigned work. Co-authors take an active part in
the evolution of a document. This might be in the form of
brief comments, the creation of new links, the modification
of existing texts, or the development of new materials.
Slatin claims that the instructor's goal should be "a dynamic
process, in which the student moves among three different
states: from a user the student becomes a browser (and may
then become a user once again); ultimately, he or she becomes
fully involved as co-author. Thus what looks like a hierarchy
of readers collapses" (875). This movement is important
not only because of its impact on the student's interaction
with the hypertext, but also because of the critical thinking
and reading skills it fosters. As Slatin points out, "Understanding
comes about when the mind acts upon the material" (876).
Every teacher should want to watch his or her students make
this shift from passive reader to conscious participant.
Like Clay Carr, who views
data retrieval as hypermedia's greatest practical use, George
Landow praises its "fundamental connectivity, a quality
that greatly speeds up certain processes involved in skilled
reading and critical thinking while also making them far
easier to carry out" (175). Although Landow's "Hypertext
in Literary Education, Criticism, and Scholarship" (1989)
is essentially a case study, it is most valuable for its
introduction to the ways in which hypermedia can be used
to establish the necessary context that so many beginning
students lack. He begins the paper with an effective example.
A professor sits down with Paradise Lost in order
to prepare for the next day's class. Instantly, she recognizes
the poem's allusions to the Old Testament, Homer, Virgil,
Dante, and Spenser. She views the work as a brilliant piece,
full of humor and life. Meanwhile, one of her students struggles
through the same selection. Though he takes the time to
read his edition's footnotes, the majority of his effort
is spent wrestling with the unfamiliar language. He misses
the intended connections (173-74).
It's in making these connections
that Landow sees great promise for hypermedia. As part of
the Institute for Research in Information and Scholarship
(IRIS) at Brown University, Landow helped develop Context32,
a hypermedia system intended to augment a survey of English
Literature. Context32 contains hyperlinked timelines, biographies
of authors, brief essays, indexed diagrams, and graphics.
Combined, these resources provide readers with the personal,
political, religious, and historical context that they need
to fully understand and appreciate their assigned readings.
Landow explains his rationale for using such a tool:
The sheeplike behavior
displayed by many freshmen is often due to their having
little information and little idea of what to do with it.
. . This lack of factual knowledge leads to reductive thinking.
. . Anything that can help teachers communicate information
to students as well as provide them with techniques to relate
it to what they already know provides a model for education.
. . [Hypermedia] has the capacity to speak to all of these
educational issues. Above all, it encourages students to
ask questions and make choices. (176)
Landow reports that students
who used Context32 not only demonstrated a better understanding
of the materials than had previous classes, but also introduced
more material into their papers and class discussions (183).
The use of hypermedia for the discovery of context allows
teachers to provide more interrelated information than ever
before and allows students to take more responsibility for
their education.
Few of these introductory
articles cover new ground. Although each is targeted for
a particular audience (elementary school teachers, librarians,
instructional designers, etc.) or on a particular topic
(reading instruction, comprehension, modes of delivery,
etc.), the articles are like clones, lifeless words that
systematically provide definitions, histories, and basic
concepts. While this plethora of writing might be reasonably
attributed to the rapid pace of technological progress (and
the equally rapid outdating of materials), there seems little
reason for the continued publishing of such articles. The
associative/intuitive structure of hypermedia, the same
property that makes it such a potentially powerful teaching
tool, eliminates the necessity for the majority of this
body of research. The time spent reading an introduction
to hypermedia might better be spent browsing the World Wide
Web or clicking through an interactive CD-ROM. I've never
known a hammer to be sold with directions.
· · ·
Case Studies
I recently ate a wonderful
feast of Chesapeake Bay blue crabs with my three nephews,
the oldest of whom is four. Although none was particularly
enthusiastic about the food, they each found great pleasure
in bludgeoning the hard shells with their wooden, seafood
mallets. It was instinctive. But while I was quite impressed
with their enthusiasm, I would not hire them to repair my
deck. For the same reason that Saturday afternoon television
is littered with shows like "This Old House," "Home Again,"
and "The Yankee Workshop," the literature on hypermedia
is expanding to include more and more case studies. Teachers
who have learned from experience are anxious to share their
discoveries, innovations that are finding a broad and receptive
audience.
Many recent articles about
hypermedia have been case studies of one form or another.
They seem to be evenly divided between general explanations
(this is what we did, this is what happened) and scientific
experiments (this is the tool we devised, this is the standard
deviation that resulted). Some studies focus on student
interaction with hypermedia, others with student-designed
hypermedia. The subjects of these studies have ranged from
second graders in the Southwest (Shin) to college seniors
in the Mid-Atlantic (Wickliff). Scholars have looked at
learner characteristics (Weller), critical thinking (Wolfe),
learning strategies (Liu), student attitudes (Reed), and
a host of other pinpoint topics. But does hypermedia work?
The answer seems to be frustratingly ambiguous: Yes. Sometimes.
It is one of the great and
permanent challenges of teaching: each teacher is unique,
each class is unique, each student is unique. Nothing works
for everyone. However, like all teaching tools, hypermedia,
when used effectively, can be a great asset in the classroom.
Several researchers have found that unmotivated students
and those who are uncomfortable in an academic environment
are particularly attracted to the computer. Jeffrey Wilhelm,
in "Creating the Missing Links: Student-Designed Learning
on Hypermedia" (1995), describes a project that required
his seventh grade students to create hypermedia "Self-Profiles."
"Hypermedia," he writes, "can provide a format to encourage
students to develop a literacy of thoughtfulness and offers
media which allows engagement with information" (34). Wilhelm
finds that the inclusion of visual signals supports the
efforts of reluctant readers and writers. It enables them
to "define various relational structures among different
units and layers of text" (35). He offers "Jodie's" project
as an example. Jodie's writing was typically underdeveloped
and poorly organized. He failed to make logical connections
in his essays and showed little improvement through multiple
drafts. However, Jodie quickly became excited by the graphic
capabilities of the computer. He spent hours after school
scanning and manipulating photos. Ultimately, Jodie's motivated
use of HyperCard taught him a great deal about organization
and his writing improved dramatically because of it. Wilhelm
claims that the greatest lesson his students learned was
the importance of pursuing knowledge. As Jodie told him,
"I used to think research was something really hard and
I would never want to even get started on it. Now I know
I can do it. . . I know how to do it" (39).
Not all results, however,
have been quite so positive. Herman G. Weller and his associates
discovered that not all learners interact equally well with
hypermedia systems. They cite problems such as navigation,
information overload, and choice/decision overload (451).
Their study of learner characteristics uncovered mixed results,
their only practical conclusion being that pair or group
collaboration often aids in the development of complex understandings
(453). In "Effects of Learner Control, Advisement, and Prior
Knowledge on Young Students' Learning in a Hypertext Environment"
(1994), Shin and her colleagues report similar findings,
citing studies suggesting that "in hypertext instruction,
learners encounter problems with making many decisions and
navigating where they are in the lesson" (35). Their final
conclusion is that providing advisement is essential for
young learners, particularly when students are given free
access to the hypermedia system. Without it, students became
easily frustrated and often quit the program without successfully
completing the entire lesson (44).
My boss has a coffee cup
inscribed with the motto, "Measure Twice. Cut Once." The
message, obviously, is that without careful and deliberate
preparation, hard work can be wasted. The case studies I
have reviewed all point out the obvious potential of hypermedia
as a teaching tool. It appears to be particularly valuable
for reluctant learners and offers a versatility unavailable
in other media. However, the ultimate message of these case
studies, it seems, is that the success or failure of a hypermedia
project lies in the variables. Has the teacher established
clearly defined goals? Has he or she prepared adequately?
Is the project appropriately integrated into an effective
curriculum? Are the students motivated to succeed? Teachers,
then, must be committed to the task. They must be willing
to consider carefully the design and implementation of their
projects. They must measure twice to avoid bad cuts.
· · ·
Design
I've noticed lately that
Bob Vila has made the leap from Saturday afternoons to prime
time. He's made several appearances on Home Improvement
and hosts tours of famous homes on The Learning Channel.
I'm greeted by shelves of his "How-To" books when I walk
into the hardware store and I see him pushing gadgets on
commercials. His proficiency with tools and his ability
to teach have made Bob Vila a celebrity. A small, but growing
area of hypermedia research is the study of effective design.
Although there is no equivalent to Bob Vila, several designers
have published hints, tips, and tricks of the trade — lessons
learned from experience. Like their counterparts in the
construction and home repair trade, these articles promise
simple steps with dramatic results.
I read relatively few design
articles, although they are available in abundance. Of these
articles, only Sharon Carver's "Learning by Hypermedia Design:
Issues of Assessment and Implementation" offers useful advice
for teachers. It is essentially a "How-To" of curriculum,
rather than hypermedia, design. Carver and her colleagues
present a hierarchy of important design skills and explain
the valuable lessons that can be learned from each. This
hierarchy can serve as a customizable foundation for a project
of student-designed hypermedia. The article first discusses
project management skills — the development of timelines,
allocation of resources, and assignment of responsibilities.
Next is the research stage. In a hypermedia project, this
would involve deciding on a problem, posing questions, and
gathering and evaluating information. That information must
then be organized, developed into a logical structure, and
appropriately represented. The fourth stage involves the
actual transfer of information into a presentation medium.
In this case, the students would be building their hypermedia
system with a concentrated focus on their subject, audience,
and delivery method. Finally, Carver recommends a reflection
stage, a point when the creation process is reviewed and
revised (388-89). The similarities between Carver's hierarchy
and the traditional research paper should be obvious. Like
the research paper, hypermedia aids students in their search
for knowledge. It teaches them to ask questions and helps
them find answers.
Few of the remaining design
articles offer much guidance specifically targeted for teachers.
Randy Brooks' "Principles for Effective Hypermedia Design"
offers four practical design goals: simplicity, appropriateness,
function, and economy. All four tips focus the designer's
concentration on his audience. Like Landow, who considered
carefully the materials he included in Context32, Brooks
recommends that all design elements, from the fonts to the
links to the graphics, be appropriate for both the subject
and the audience. "When expectations match the resulting
screens, the user is most effectively concentrating on the
hypermedia document rather than trying to figure out how
it works" (423). Bergeron and Bailin's "The Contribution
of Hypermedia Link Authoring" also examines the ways in
which ineffective design hinders the learning process. They
cite examples of "highly-successful medical reference texts
[that] have failed as CD-ROM products because the linking
makes locating specific content excessively difficult and
time consuming" (122). For guidance on the nuts and bolts
of hypermedia design, the best articles can be found, not
surprisingly, on the newsstand rather than in the stacks.
Most of the popular computing magazines feature "Tutorial"
or "Hints & Strategies" sections. This matter, it seems,
is best left to the experts.
· · ·
Human Interest
When I was an undergraduate,
I had an art student friend who formed a chilling sculpture
out of discarded saw blades. I've watched a lumberjack throw
an ax in competition and seen a man juggle chain saws. The
ability to create life, or excitement, or humor from the
mundane is a wonderful gift. In my reading, I came across
few articles (two actually) that brought any sense of vitality
to the study of hypermedia. Unlike music, or film, or drama,
all of which are tools frequently used to augment a learning
environment, hypermedia seems to have been stripped of all
passion. It has become the teaching equivalent of a two
hour lecture given from twenty year old notes. Alvin Lu's
"Jack in the Text" (1993) and J. Hillis Miller's "The Ethics
of Hypertext" (1995), however, distinguish themselves by
forming connections between the machine and the man. They
not only present the facts about hypermedia, but they address
the personal implications of such advances.
Originally printed in the
Literary Supplement of the San Francisco Bay Guardian,
Alvin Lu's "Jack in the Text" offers a slightly cynical
overview of multimedia, hypertext, and interactive fiction.
In doing so, Lu accomplishes in five pages what I am attempting
to do in twenty: He moves the critical focus away from the
computer and back to its creator. He laments the sorry state
of current multimedia, with its "stale images, sound, and
text arbitrarily thrown together without much artistic sense"
(497-98). He goes so far as to call the people in control
of multimedia technology "as inspired as a wet napkin" (498).
What Lu envisions is the excitement which could be born
of true collaboration between real writers, artists, filmmakers,
and musicians, all working together in the development of
a true multimedia work of art. I'm sure that he has been
pleased to see the explosive growth of hypermedia in the
four years that have passed since the original publication
of his article. But I'm equally confident that he would
be more interested in the artists than in their media. "Computers
are. . . mundane," he writes:
They're like a wrench or
screwdriver: tools. You do work with them to get satisfaction
out of them. They're not very sexy. Despite all the hype,
and promises of multimedia extravagance, electronic books
are actually the opposite of what virtual reality claims
to be: They're a nerdy return to the written word, even
as [virtual reality] promotes our current slavish worship
of image. If electronic books have it in them to spark a
revolution, it's one that will have us reading — and imagining — again
(496).
J. Hillis Miller's "The
Ethics of Hypertext" discusses the dramatic changes caused
by hypermedia, in both the reading process and the production
of texts. It refers to specific case studies and the lessons
learned from them. And it offers advice on the use of computers
in the humanities. But more importantly, Miller's writing
is Miller's writing. He speaks in a personal voice, not
the tedious drone of academia. At one point, Miller provides
a sentimental portrait of his aged, paperback copy of Anthony
Trollope's Ayala's Angel. He describes the appearance,
format, and binding of the book. He imagines the first readers
of his World's Classics edition and recounts the history
of the Oxford University press. The book, to Miller, is
"comfortable," "familiar," "quasi-sacred," and "personal."
"My relation to this object," he writes, "is an example
of the way so many readers of my generation and of many
generations before mine have participated in a fetishism
of the book" (28). But in comparison, the electronic version
of Ayala's Angel is "subtle," "impassible," "disembodied,"
and "ubiquitous." The language of Miller's article both
acknowledges the lifeless state of hypermedia scholarship
and attempts to resuscitate it.
But the value of Miller's
article is not only linguistic. He sees in the non-linear
structure of hypertext a mechanical manifestation of human
cognition and narrative, and offers Marcel Proust's A
Remembrance of Things Past as an example. Near the
end of Remembrance, Marcel imagines the new, "three-dimensional"
narrative technique which his great work will require. Not
unlike hypertext, this narrative "introduces the past, unmodified,
into the present" (qtd. in Miller 37), allowing the instantaneous
interconnection of experiences and memories. Like Landow's
professor who reads Dante, "The good reader," according
to Miller, "will connect whatever passage he or she is reading
with earlier, similar passages and create a virtual hypertext
without the aid of any machine other than the printed pages
and his or her own memory" (37). Therefore, the existence
of hypermedia on computers only brings "into the open" a
situation which occurs in all reading. Hypermedia requires
active involvement from a traditionally passive medium.
"The Ethics of Hypertext," then, is ultimately the demand
"that we choose at every turn and take responsibility for
our choices" (38). As teachers, this should be our goal:
finding new ways to involve our students in the learning
process. Hypermedia is another tool. Is it any wonder that
they call a computer "hardware"?
· · ·
|